This is a game I made in Unity for an open-ended project in a Latin class. The game is based on boards found carved in stone across the Roman Empire and is played similar to Tic-Tac-Toe. Because of that, I chose to make the game look like it was carved into the ground.
1. Players take turns placing one piece on the board in any open spot until all six
(three of each color) are on the board.
2. Players then take turns moving one piece to an open spot
directly adjacent to the one picked up. A piece cannot jump other pieces nor move more than one
spot.
3. The first person to get three in a row, including the center, wins. The game cannot end in a
tie.
4. You can clear the board and play again keeping track of the score, or you can start a new game
and clear the scores.
I started this project by playing the game a several times on paper, making a list of
actions and outcomes. I then made a wire frame version of the design in Unity and set up those actions.
Now the game is playable, so long as the players follow the rules.
Making this game was mostly about the programming for me, that said, there are a few
design choices here I would change. First, the text in the rules and history is all caps and difficult to
read, so I would definitely choose a different font. Similarly, the font on the scores doesn’t match well
with the way the rest of the game is presented. For this, I could have changed the color and font to make it
look more like it belongs on the board.
Another issue I had was with the size of the game. This was my
first project in Unity and I didn’t know how to properly set up the project. I made the game scaled for my
laptop and when viewed from a different device the game was cropped and unplayable.